The career mode is also engaging and the net code. So how successful was Codemasters in their goal to create a fun experience? They did pretty well. By IT Reviews on JGrid is graphically impressive, stylishly presented and a compelling mix of simulation and high-speed arcade action. If you tire of the game’s AI racing, multiplayer racing is also supported. You can also race them at night and in the rain. There are 13 locations that tally up to 80 different routes thanks to being able to play them in reverse. Havana is the site of another fictional track.
Real world tracks hearken from Sepang, Sydney, and Indianapolis while the classic San Francisco track is resurrected. Track selection is a little lean with a mix of real world and fictional tracks. With that cash, you can purchase more cars and add teammates. Each race rewards with cash whether it be for podium finishes, overtakes, racing sections cleanly etc. The game comes with an OK livery editor that allows you pimp up your car with pre-selected templates. They quickly dirty up after you run a couple of laps with them. The cars look great and they come looking lived in with scratches and dings. Each class handles differently as they should. The cars are spread across 5 classes – GT, Stock, Tuner, Open-Wheel, and Invitational which make up the career mode. Damage models may not be realistic but they are at least presenting something not always possible as car manufacturers frown upon having their product not being displayed in its best light. They’ll also make mistakes and you can expect some pretty spectacular crashes every time you race. In a race you’ll experience cars taking different racing lines around tracks. This means the cars don’t follow each other like train cars hooked together on the same track.
Race driver grid reviews how to#
Each personality has their own perspective on how to win based on their strengths, weaknesses, and habits. Codemaster has implemented a AI system with over 400 personalities. This twist, which takes away from the simulation aspect, is with the AI.
On the gameplay front, Codemasters have come with a unique spin. After playing with it for a few days now, with all the options set to be realistic as possible, the game leans more towards simulation than arcade but is definitely at a rung lower in Force Feedback(FFB) when using a wheel. Not only does it still have enough loyal followers to make it easy to find online games (On the Xbox version used for review, anyway), but with Race Driver: GRID Reloaded available for around 15. So the game sits between simulation and arcade. Justifying a review two years after release and earning a high score shows how well Codemasters’ Race Driver: GRID has stood the test of time. Codemasters’ primary aim with GRID is for the player to have fun regardless of where they start or where they finish in a race.